Sony, As it turned out, a patent for the synchronization system for NPC in video games registered a patent. As the media drew attention, a technology called Translation Language EvalUration Device promises to automate the process of adapting the mouth of the mouth to different languages. Herself Sony Notes in the patent: ""Когда звук переведённого текста не соответствует движению губ персонажа, игрок или зритель видеопроизведения может испытывать дискомфорт".

The company, apparently, loves to patent everything. It is enough to drive in the search “Sony Patented” and you get a pile of links, including:

Therefore, it is not known whether this system will be used somewhere. However, the nearest release Sony -The Last of Us Part II Remastered-will see the light on Steam and EGS on April third with full Russian localization.

March 25 The first content update for Monster Hunter Wilds will be released on April 4

On March 25, the authors of the “Goat Simulator” are preparing announcements for April 1

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Denis is probably satisfied

Wait, but is it not in a pile of games that there is a lipsink of this kind? Yes the same Skyrim.

It seemed to me that CDPR was like this, in cyberpanka and a witcher nonsense, sometimes a very natural lipsink will be issued

The system of adjusting front animations for https://pokiematecasino.co.uk/ sound paths was even in the first mass effect.

No, there is a timeage, that is, the mouth opens with flaps (as in old cartoons) within time, while the phrase sounds (but, as far as I remember, it was possible to increase the time of pronouncing the phrase). And here they say directly about the real lipsink, so that if the sound is o, then the lips take the necessary shape that we usually make when pronouncing this sound.

I’m waiting for the news "Sonya patented games".

Against the background of accelerated replicas, I did not even notice.

Interesting, but I can make a game on my knee, with a function, an editor of the characters and then patent it. So that all games where there are editor of the characters, they pay me money (you can, of course, come up with something more cunningly, this is a clear example). Apparently it is possible, because the system “launching games from any point in order to quickly replay your favorite moments” is in Detroit: Become Human. The game is literally cut into pieces so that you can choose any moment in it and replay.

I watched a few videos to refresh the memory, but almost zero difference. That is, they made not just flaps, but also small changes in facial expressions to the left and right to give animals, but this is not the level that, for example, is in the choirson.

Here you have to look at the choraison with their lips, as in the cinema, in other games, as I already described above, not quite a real lipsink.

Edison smiles at them.

Sweat what has already been realized before you is difficult, good connections are needed. But there is also a “positive” side: you don’t have to do anything on your knee, and even work out real technology – just write down the idea on your knee.

You can’t, you can’t accept such a patent. Because this function has already been in other games.

Well, yes, fair, of course.

So it doesn’t work.

The last 5 years have already been automated, EMNIP at the engine level in Henrila

We’ll have to. Sonya now has a patent.

Played in Khoraisen, and for me everything was standard there. But I did not see the revolutionary damage system in Dead Island 2, and the battle with Parkur from the chefpovar in Dying Light 2. It is a little different and that’s it.

Perhaps these are my hallucinations, but is it not in all games that the mouth opens precisely under the words so that the shape of the mouth is suitable for each word? Because the facial expressions of different characters in different voice acting are different. And if this is not the case, then the meaning of their pantent is zero, because there is still a feeling that they say words by opening their mouths, and not just open to simulate sounds.

And how do you lengthen the katsen if the setting of the frame and its spans are at a particular moment and is appropriately at that moment and the text is inscribed, and you still have a chatter before?